Interactive Game Book

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An Adventure 20 Years in the Making!

page players

Origins
Page Players began as a series of hand-drawn game books I made in middle school. Inspired by video games like The Legend of Zelda, Choose Your Own Adventure books, mazes, and puzzles, each one was an interactive story where you'd flip through illustrated pages, solve challenges, and collect items to use along the way. They were simple but surprisingly addictive. My friends traded them during class, and I made dozens.

choose your path

Patrick and the Magic Spyglass
In college, I decided to go bigger. I hired an illustrator and spent nearly three years building a 400-page pirate-inspired epic. Just as we were finishing, the iPad was released. I figured books were over, so I started turning the project into an app. But it lost something. The magic of holding a story in your hands just wasn’t there anymore.

no screen time

The Screen Time Alternative
Now, almost twenty years later, the world has changed. We’ve learned that too much screen time can hurt focus, sleep, creativity, and mental health. Kids are spending an average of 7–9 hours a day in front of screens, and adults aren't far behind. It feels like the right moment to bring this idea back. Page Players is finally here, offering a hands-on, screen-free way to explore epic adventures, starting with Patrick and the Magic Spyglass.

How It Works

NOT a Choose Your Own Adventure Book

Page Players isn’t a Choose Your Own Adventure book or a traditional game book. Unlike those formats, which often rely on short, branching paths and multiple abrupt endings, Page Players tells one continuous story designed to unfold over several hours. You won’t need to restart your story over and over after making a wrong choice. While you’ll make decisions about where to go and how to solve challenges, everyone ultimately experiences the same core narrative. That means the story can be deep, thoughtful, and emotionally satisfying, more like a novel than a game. It’s also refreshingly simple. There are no stat sheets, hit points, timers, or dice to manage. Just you, your backpack, and the choices you make. It's easy to pick up and play, yet rich enough to stay with you long after the last page.

Moving Through Pages

moving through pages

You don’t choose your action from a list of options in the text. Instead, you move through the story by exploring full-page, hand-drawn illustrations. Each image is rich with detail and contains numbers that correspond to other pages in the book. When you see a number on a door, path, ladder, or cave, you can flip directly to that page and continue your journey. It functions like a maze, letting you move freely forward and backward without re-reading long sections of text. Sometimes you’ll need to find an item, like a key or a rope, before you can access certain areas, but even then, you’re never forced to start over. This visual navigation keeps the experience immersive and engaging, with every page revealing new places to explore and puzzles to solve.

Collecting Items

Patrick and the Magic Spyglass features over 100 unique items to collect throughout the adventure, from weapons and tools to strange artifacts and even paint brushes. Some items help you solve puzzles or unlock new areas, while others evolve over time or reveal hidden side quests and backstories. You won’t always know their purpose right away, discovery is part of the fun. All of your items are stored in your backpack, which you can manage directly in the book using a pencil, or with the special edition bookmark called the Bookpack...

the bookpack

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